GuideUpdated November 13, 2026

GTA 6 on PS5 Pro: Frame Rate and Resolution Status

Key Takeaways

  • Rockstar says GTA VI targets 30 frames per second on current-generation consoles, which Game Informer reads as covering PS5, PS5 Pro and Xbox Series X|S.
  • PS5 Pro gets improved clarity through PSSR and ray-traced shadows that Rockstar says are only available on that console.
  • No resolution target, 60fps mode or separate Pro frame rate has been published. Digital Foundry's roughly 1440p figure comes from the Extended Look footage on a standard PS5.

Rockstar says GTA VI targets 30 frames per second on current-generation consoles, and that the PS5 Pro adds improved clarity through PSSR and ray-traced shadows. Rockstar's post of 10 November gives no resolution target and no 60fps mode.

What does PS5 Pro add in GTA 6?

Rockstar says the PS5 Pro gets improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, and that these are only available on that console. PlayStation's blog post of the same day names the same two features. PlayStation's US product page also carries the "PS5 Pro Enhanced" label and says the game is not playable on PS4. None of the pages say what resolution the Pro renders at.

What is the GTA 6 frame rate on PS5 Pro?

QuestionWhat we knowSource
Frame rate target30 frames per second on current-generation consoles, while keeping the density and fidelity of the environments. Game Informer reads this as covering all consoles, the PS5 Pro includedRockstar Newswire, 10 Nov 2026
PS5 Pro extrasImproved clarity through PSSR and ray-traced shadows, only on PS5 ProRockstar Newswire, PlayStation Blog
Resolution targetNot announced on any consoleSame pages
60fps or other display modesNone describedSame pages
About 1440p on PS5Per Digital Foundry. Measured from the Extended Look, which Rockstar says was captured in-game on PS5. Footage, not the shipped gameDigital Foundry
60 fps on PS5 ProDigital Foundry judged it unrealistic before Rockstar's statement; this was opinion on hardware limitsDigital Foundry

Can GTA 6 run at 60 fps?

Rockstar has described a 30 frames per second target and no 60fps mode. A target is not a measurement, and the post does not say whether 30 holds in every area. Launch-week coverage will show how the game runs, and this page changes when a first-party figure for resolution or an extra mode appears.

When will we know?

The game launches on 19 November 2026. Reviews are reportedly embargoed to 18 November, per NateTheHate via GameWatcher; Rockstar has not confirmed it. Technical analysis of the shipped build will most likely follow within days.

Related: Rockstar's 30fps statement, full console performance table, PS5 features PlayStation lists and the engine claims check. For setup, see the best settings guide for PS5, PS5 Pro and Xbox.

Update log

  • 13 Nov 2026. Rewritten around Rockstar's 10 November post: the 30 frames per second target and the PS5 Pro extras.
  • 12 Nov 2026. Page created from the PlayStation US page and Digital Foundry's published analysis.

Sources: Rockstar Newswire, 10 Nov 2026, PlayStation Blog, 10 Nov 2026, PlayStation US product page, Digital Foundry on 30 fps, Digital Foundry Extended Look analysis, Rockstar Newswire, Extended Look.

Frequently asked questions

Does GTA 6 run at 60 fps on PS5 Pro?

No 60fps mode has been described. Rockstar says GTA VI targets 30 frames per second on current-generation consoles. Digital Foundry judged 60 fps on PS5 Pro unrealistic before that statement, which was analysis and not a spec.

What does PS5 Pro add for GTA 6?

Rockstar says the PS5 Pro gets improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows, and that both are only available on that console. PlayStation's blog post names the same two extras.

What resolution is GTA 6 on PS5?

Not announced. Digital Foundry measured roughly 1440p in the Extended Look footage on PS5, a reported figure from a trailer and not a spec for the shipped game.

Will GTA 6 get a performance mode later?

Unknown. Rockstar's post describes a 30 frames per second target and no alternate mode, and says nothing about changes after launch.